Man-Catcher - a long pole with a U on the end that has inward facing spikes on each side of the U inner part of the U. Kusarigama (Japanese Chain and Scythe) - a weapon designed for slicing, tripping & snaring. Naginata - Imagine a scimitar at the end of a 8 foot pole. Urumi - Indian metal whip, like an 8 foot sword and a slinky had a baby.Ī minni flac gun - that shoots sharp edged balls of exploding metal shrapnel. Think worlds worst shaving accident.Ī Needler- shotgun type gun launching multiple weighted areodynamic metal spikes anout the shape of medium size knitting needles.Ĭhakram - bladed disc that looks like a halo, usable as a hand or thrown weapon. Then multiple that by at least eight more. Shuko (Japanese Ninja climbing claws) - used for shredding skin hand to hand, & stopping attacks with your bare hands.Well sorta.Ĭat of Ninetails - 3 foot chain or leather whip with metal blades attached along its length. Kuhkri - Knife bent similar to a boomerang. Grappling Gun - low damage, but with the added ability to evade by shooting up a level higher, and climb either over railings, or thru holes in walls, and open windows & second story doors.Įxploding Caltrops - tossable landmines that always land right side up, & explode when stepped on Previously these wer some weapon ideas for a Class I was thinking, but gave up, and seeing personally I stil like the weapons themselves.īallistic Knife - Knife thats blade can shoot out of the handle & kill around 10 feet away. Stuff like that would be amazing.Sorry for the, well not wall, I guess tower of stuff here. Double explo-pistols? Yus plz.) Sniper gets a movement based semi-auto set, or they get a railgun-like set. Gunslinger gets bonuses from all class pistols, (including the ability to dual wield them. Firebug gest a remote burn function like the pyro from TF2, or the medic gets buff-based weaponry. ![]() Otherwise I would love a split in gameplay depending on what guns rather than skills. Idk why i bother posting this cause we know they are just gonna spend more time making skins for the "zed-conomy" so ♥♥♥♥ it We're making the skins for Zed-conomy. i get that the new survivor class is kinda sorta gonna do that, but not well enough. need more guns so even tho there may be 2 swat players or 2 support they are playing a different style of that class. go in with first tier, and working your way up to ending with 3rd and 4th tier as your final weapons. i hate how you really only have one choice of play. Originally posted by Who:def need more guns. So, may be you have any other intersting ideas? ) Feel free to comment. Medic can use it in battle to pison harder zeds as well as for healing team-mates. These rifles were rare, but very effective during WW2 special night-operations. ) Designed as the best kind of anti-tank weapon it's more effective than RPG against big guys, but has a smaller circle of explosion.ĩ) Field medic - Silent pneumatic rifle. It must have longer range of fire than usuall firebug's flamethrower and doesn't need to be reload, because there is just one big gas-tank, and it's weight's a tonn by the way.Ĩ) Demolitionist - Panzerfaust. I would rather use it insteed of a microwave-gun. Good old german pocket HELL-ON-EARTH system. ![]() grenade, but direct.ħ) Firebug - Flammenwerfer 35. ![]() Light and usefull blade with a very nice function of knocking zeds out by hitting them in a head with a nuckles, same effect with a s.w.a.t. )Ħ) Berserk - M1918 trench-knife with brass-nuckles. An excellent and rare weapon, it's a 3-barreled german shotgun. Semi-automatic german sniper rifle with fabric easy-to-use 5/7/10x scope, 10 rounds clip, and mind-blowing 7.92mm calibre.ĥ) Support - M30 Luftwaffe. Two amazing, vintage, heavy pistols with 20-bullets in each clip, almost as powerfull as desert-eagle, and twices as heavy, so you'll have to choose between extra 2xColts 1911 and DEs, or picking these doom-machines.Ĥ) Sniper - scoped Geverh43. ![]() OR! PPSh-41, not so powerfull, but extremelly fast-firing soviet SMG with a bottomless drum-clip with 71 bullet in stock.ģ) Gunslinger - 2x Mauser pistols. Good-looking, accurate and powerfull SMG with low firing-speed. Stats: probably same (or a littlebit lower) damage as SCAR-H, lesser firing speed and 30 bullets in a stock clip.Ģ) S.W.A.T. Plus this weapon was in KF-1, so we really MUST-HAVE it now! Actually we already have a model of this excellent german weapon, Hans Volter is using it for making holes in survivors. Here are some really good examples and ideas:ġ) Commando - MKB-42 (rr MGS-43, or MP-44, or sturmgeverh). )Īnd I think, that mostly reasonable kind of weapons we may expect is WW-2 weapons, because during the second world-war Hans Volter was reasearching the way to create a Z-army. Well, I think everyone is agree, that our favourite game needs a few fresh kind of weapons, even 1 kind for every now-existing class should be enough to make gamers happy as hell.
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